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Twinbee rainbow bell adventures
Twinbee rainbow bell adventures









twinbee rainbow bell adventures
  1. #Twinbee rainbow bell adventures Patch#
  2. #Twinbee rainbow bell adventures series#

Unlike other TwinBee games, the bells are obtained by defeating enemies instead of shooting clouds.

twinbee rainbow bell adventures

The first disc was an Original Game Soundtrack and the second disc contains arrangements by Kazuo Hashi and part of the seven parts Pastel Diary, voiced by Hekiru Shiina. The music was composed by Konami Kukeiha Club and distributed by King Records.

#Twinbee rainbow bell adventures series#

The bell power-ups from the rest of the series also appears here and it allows any of the characters to obtain various kinds of power-ups depending of the color of the bell, such as the sets of weapons, the gun, speed, options and invincibility. TwinBee: Rainbow Bell Adventure is the soundtrack for Pop'n TwinBee: Rainbow Bell Adventures. All three can temporally fly in eight directions by propelling via a rocket pack that must be charged, as well as hover.Īside from their weapons, the major difference between the characters is the time they require to fully charge their punch wave or their rocket propeller: TwinBee has an average charging time WinBee charges her rocket propeller the fastest but takes the most to charge a punch wave GwinBee, on the other hand, fills charges his punch quickly but takes a while to charge his propeller. They have two sets of weapons, one of them is either a short or long-ranged weapon (a hammer for TwinBee, a lasso for WinBee, and throwing rattles for GwinBee), and the other one is a gun, which is a reference to a cutscene from Detana!! TwinBee in which TwinBee is shown with two guns on each hand. Rainbow Bell Adventures is a side-scrolling platform game, the first departure in a series of mostly vertically scrolling shooter games.Īs opposed to the standard scrolling shoot-em-up gameplay featured in most TwinBee games, Rainbow Bell Adventures is a typical side-scrolling platformer, similar in concept to that of Rocket Knight Adventures, in which either TwinBee, WinBee or GwinBee must get to the end of a stage.Īll characters use their punch to attack, which can be charged to unleash a punch wave. TwinBee: Rainbow Bell Adventure is an action platformer for the Super Nintendo. Released first in Japan, it later appeared in Europe. "TwinBee: Rainbow Bell Adventure") is a video game published and developed by Konami, released in 1994 for the Super Famicom/Super NES. The European version only retains one.Single player, multiplayer Pop'n TwinBee: Rainbow Bell Adventures (ツインビー ~レインボーベルアドベンチャー~ TsuinBī ~ Reinbō Beru Adobenchā ~, lit.

  • The Japanese version contains multiple endings depending on how many stages you actually cleared before taking on the final boss.
  • While this was made for a Powerpak and US region SNES, theoretically it. This side-scrolling adventure starts where the shooter left off. The first thing that comes to mind, upon seeing this game, is that it's so darn cute.

    #Twinbee rainbow bell adventures Patch#

    This patch disables the game’s region protection so you don’t get the THIS GAME PAK IS NOT DESIGNED FOR YOUR SUPER FAMICOM OR SUPER NES message when trying to play it on a US or JP console. Twinbee Rainbow Bell Adventure is Konami's latest cartridge with that unusual little mech.

  • The European version exclusively uses passwords for back-up, the Japanese one uses primarily a battery back-up, but the passwords are also an option. This is for the (E) version of Pop’n Twinbee: Rainbow Bell Adventures.
  • Cinnamon and the heroes at the level select screen were deleted in the European version. Many things were cut when the game got released in Europe: In the European version, the order is strictly linear and a specific level can't be accessed if the previous ones aren't cleared.

    twinbee rainbow bell adventures

    A remake which was released on TwinBee Portable) TwinBee Returns (excerpt from Tokimeki Memorial. Appears as TwinBee's arcade port's alternate version from Konami's arcade compilation on a same console) TwinBee Da (PSP 2007. Pop'n TwinBee: Rainbow Bell Adventures (SNES 1994) RainbowBell (NDS 2007. Some stages have alternate exits (similar to Super Mario World). TwinBee Yahho (Arcade 1995) Unlockable Games. The level order in the Japanese version is a set of levels arranged in a quadrilateral form with an interconnection between different stages. Now the character currently in use can be moved around using the D-Pad. Unpause the game, then press and hold Start, again pausing the game in the process. A sound effect will confirm correct entry. Pause during gameplay and press Ax5, Bx5, Xx5, Yx5, Lx5, and Rx5. Strangely, these dates are reversed on the respective versions' title screens - the European version reads "©1993" while the Japanese is "©1994". In the European version the date is updated but the credit for "scroll program" is removed: Although the same text appears in the Battle Mode setup, its string is stored elsewhere in a compressed tilemap.Īt 0x1849C in the Japanese ROM is the text: The pointer $BC61 doesn't exist, which is required to load it. Located at SNES address $81C977-81C98E (PAL English version) is the unused string STAGE SELECT.











    Twinbee rainbow bell adventures